Saturday 2 January 2010

Director James Cameron

This is showing James Cameron's direct take on how he produced/directed/designed the film to appeal to the audience


James Francis Cameron (born August 16, 1954) is a Canadian film director, producer, screenwriter, editor and inventor. To date, his directorial efforts have grossed approximately US$1.35 billion in North America and to $3.68 billion worldwide. After several feature films, Cameron turned his focus to documentary filmmaking, and to co-developing the digital 3-D Fusion Camera System.

His writing and directing work include:
  • The Terminator (1984)
  • Aliens (1986)
  • The Abyss (1989)
  • Terminator 2: Judgment Day (1991)
  • True Lies (1994)
  • Titanic (1997)
  • Avatar (2009)

James Cameron on Avatar

Director James Cameron first designed the script of the film back in 1994, basing his ideas on inspirations from “the science fiction stories [he] read as a kid”

"Before I decided to make a major movie in 3-D, I had to resolve to my own satisfaction that the 3-D would not degrade in any measurable way the 2-D viewing experience. Could I shoot the same way? Would the camera placement or lighting be compromised? Could I cut as fast? Etc. Only when I had done enough 3-D production and testing to answer these questions was I willing to proceed."



"When you see a scene in 3-D, that sense of reality is supercharged. The visual cortex is being cued, at a subliminal but pervasive level, that what is being seen is real. All the films I've done previously could absolutely have benefited from 3-D. So creatively, I see 3-D as a natural extension of my cinematic craft."

"A 3-D film immerses you in the scene, with a greatly enhanced sense of physical presence and participation… When most people think of 3-D films, they think first of the gimmick shots — objects or characters flying, floating or poking out into the audience. In fact, in a good stereo movie, these shots should be the exception rather than the rule. Watching a stereo movie is looking into an alternate reality through a window."

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